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String interpolation and nullreferenceexception

I have a custom ModelBinder in my web application, and if I don’t override the BindModel method or return EmptyResult from it, it is not binding some key values. For example if I want to bind some value to my object I do:
public class ModelBinder
public string BindModel(ControllerContext context, ModelBindingContext bindingContext)
if (context == null)
throw new ArgumentNullException(“context”);

if (bindingContext == null)
throw new ArgumentNullException(“bindingContext”);

if (bindingContext.ValueProvider!= null)
var first = bindingContext.ValueProvider.GetValue(
if (first!= null)

Torrent is the fastest . 8: XFORCE. Skid row. CorelDRAW Graphics Suite X7 v17.1.0.572.XFORCE.XFORCE.XFORCE.Torrent.. Torrent.sites.Corel.using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BasicInventory : MonoBehaviour {

public Transform[] ItemItems;
public Transform[] ItemBackItems;

public string[] ItemSets;
public string[] ItemSetsBack;

public int NoItems;

// Use this for initialization
void Start () {
ItemItems = new Transform[ItemSets.Length];
ItemBackItems = new Transform[ItemSets.Length];
foreach(string set in ItemSets) {
if (set.Contains(“,”)) {

// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Tab)) {
if (ItemSets.Length > 1 && ItemSetsBack.Length > 1) {
foreach (string set in ItemSets) {
if (ItemSetsBack.Contains(set)) {

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